Cross's RPG Survival
Game Design Document: https://docs.google.com/document/d/1FTy7xRplkbVgQeJc23-a7Xt8nauiErRinzAfE80Lfmg/...
About the game's development:
Initially I had a team who helped with the design document and setting up a Github repo to organize iterations of the game. They had to drop out due to education reasons but I took the responsibility to trying to continue working on the game as much as I could. There's still some stuff to add I have in mind, but here's the game before the submission time runs out.
About the game:
As the player you have two spells currently available, fireball and icewall:
Fireball!
Icewall!
pro tip: the fireball can destroy enemy projectiles if it hits them, nice while the icewall is in cooldown.
note 1: levelling up doesn't do anything yet other than show you your current level
note 2: When you die, the world resets. It's a bit uncanny but that's what I thought should be in the game to not have to reload. If you want to share your highest level then you'd have to screenshot quickly
note 3: the enemies go to the map coordinates 0,0 because they think the player's there, but if you're close enough to them then they'll shoot you.
note 4: I set up basic enemy waves that last for a limited time, they may lag but eventually be no enemies to spawn left. I may change this in the future.
Status | In development |
Platforms | HTML5 |
Author | CrossBlade |
Genre | Action, Role Playing, Survival |
Made with | Godot |
Tags | Singleplayer |
Comments
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i love the lowpoly 3d graphics and animations. really funky
unfortunately the game didn't run on chrome for me with the following message
"Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)"
i tried to fix it but couldn't get past the SharedArrayBuffer. i'm not sure if its my incompetence or a bug
it did run of firefox, but with no bg graphics :(
sorry for your team dropping out. can't wait to see more of the game and your art
That's a weird error, I've been able to run the game on Chrome myself without issues. I did enable the
SharedArrayBuffer
setting, so it's weird it's still causing issues.- very easy to get into thanks to the controls info top left
- the lag after some enemies have spawned is making the game very difficult to play
- not sure how this fits the theme of shadow and alchemy
Congratulations on publishing a working prototype after your team had to leave!
Apologies for the lag, I'd need to figure out a way to allow the game to have many enemies but without them consuming so much of the memory. I had difficulty implementing the theme in time, that's on me for not being sharp on which mechanic I could add in a timely manner. I appreciate the congratulations